Weapon Modifiers

Weapon Modifiers
Weapon Modifiers boost a certain effect of a weapon which can either be its range, its damage per shot, its reload time or its bullet speed. There's also a smaller one which does not boost any effects but prevents the weapon from overkilling (scroll down for more info) instead. In order for the modifiers to actually boost the weapon, the modifiers must be placed next to the gun. The maximum amount of modifiers you can have around a weapon is 6. If one modifier is next to 2 or more weapons, its effect will split between them.

Note that some of them apart from boosting a specific part of the weapon also decrease its reload time

There are 5 modifiers available in the design menu which are:
 * Reloader
 * Targeting Subsystem
 * Speed Coils
 * Overcharger
 * No Overkill

All of them can influence multiple parts. However, they all, except for the No Overkill module, have a -15% effect for each supported weapon. All modifiers have stacking effects, eg adding a 2nd reloader takes the stats of the first reloader applied to a weapon and then adds its own effect, hence mods get progressively stronger

Reloader
The Reloader decreases the reload time of adjacent weapons. The effect is split between adjacent weapons.

Targeting Subsystem
The Targeting Subsystem increases the range of adjacent weapons, but also increases the time it takes to reload adjacent weapons. The effect is split between all adjacent weapons.

Speed Coils
Speed Coils increase the bullet velocity of the weapons next to it, but also increase their reload time. The effect is split between adjacent turrets.

Overcharger
The Overcharger increases the damage adjacent weapons do, but at the cost of reload rate. The effect is split between adjacent weapons.

No Overkill
No Overkill will prevent adjacent weapons from shooting if one shot is equals twice the enemy's HP or more.

For example, if your weapon deals 100 damage with 1 shot and the enemy ship has 50 HP, with the No Overkill modifier, it would not shoot. But if your weapon dealt 99 damage with 1 shot and the enemy ship has 50 HP, with the No Overkill modifier that weapon would shoot the enemy.