Talk:Ship Building Guide/@comment-213.35.139.72-20160527105541

I would suggest generating a hard-to-fail algorithm for this. Something akin to:

1) Ask yourself what is the ship going to do. Will it kill enemies? Will it just capture points? Will it constantly run, or sprint?

2) Ask yourself how the ship is going to do what it does. Will it kill enemies with a long range weapon, or by brutal melee attacks? Will it chase them down, or will it wait for them to come to you?

3) Formulate these into exact requirements. Figure out what properties are critical to the ship's function as you see it, and which are not. Good examples are "ship should have just enough energy to to fire primary weapon, move, and charge shields at the same time, but i don't care about speed" or "ship should have speed to match my other ships, and carry enough energy to shoot a weapon with minimum damage X at least N times, but i don't care about range because other ships will make enemy want to come to me" or "ship should have speed X, survive N shots of weapon Y, and a weapon that does damage, but i don't care if it runs out of energy".

4) Build the cheapest ship that matches your goals. If some of the goals are unattainable, let go of the less important requirements and excel in at least some.