Ship Building Guide

Part One: The Basics
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Hi... whoever you are. Most likely, you're a new player wondering why the crap keeps getting beat out of your own ships. If that's not it, you're probably just looking to get better. Nothing wrong with either of these.

Move Along.

But in the first place, what makes a good ship? Sure, you instinctively want to have a ton of guns, but that's not always it. Theres a lot more to it than just simply gunbedding and suciding (Although, those sometimes are valid tactics that I'll discuss later.) But even before design, before even turning on the game, even sometimes turning on your PC - is the need to have a plan. A few good questions to ask yourself are:
 * 1) What type of ships do I want in my lineup?
 * 2) What type of ships am I comfortable with? (This one is BIG, don't ignore it)
 * 3) Can I affordably and efficiently produce these ships at a needed rate in game?

Just a few things to ask yourself there. Once you have those figured out, boot up your PC and get to work.

When you first start working on your first ships, you should have a general goal in mind. You want your ships to have decent HP and firepower, but you don't want them to randomly run out of energy in the middle of a fight, which seems to be a fairly standard problem for most new players. Once you have these things down, you want to get turn rate under control. This usually results in adding a few to a lot of wings, depending on what type of ships you're trying to make. Battleships usually turn quite slowly